First, I’d like to intoduce me to the board, so Hi everone!
I’ve been reading a while here and its always been very interesting.
Well, currenly I am writing a little j2ME game, it will be kinda like Tetris, with some extra feature like bombs and stuff like that. Right now I’ve done a little bit coding on the project so far, but I’m still working on the overall concept. While I have the gameplay pretty much planned out, I figuered out that the various types of displays seems to be a problem.
I heavely rely on images & sprites, so my first approach was to find out the common displaysizes, then scale the images and the game accordantly, and provide a seperate *.jar-file for each type of display. That way, the game would always fit the current phone and look good.
But doing some research on nokia.com I found they use 128x128, 128x160, 176x208, 208x208, 240x320, 320x240 and 352x416 displays for their cell phones… and thats just the nokia ones. So, to support all Nokia phones, I would have to create 7 different versions of the same application, scaling all images and adjusting the positions. That kinda seems like a lot of work to me, especially if there are even more types of displays out there, so I start to wonder if this really is the right approach.
Is there a better way to handle this? Maybe create the game small, and then just centering it on big screens? But I guess that wouldnt look that good… so what do YOU guys do?