Hi
I am creating a JOGL applet that, basically, is exactly like the Gears applet demo, except that there is a functionality that allows one to switch the FPSAnimator on and off (like a stop/play button).
The problem occurs when the animator is turned off.
If the applet is fully visible in the browser window, and I move the scrollbars, display(GLAutoDrawable drawable) is not called, and a blank space is shown instead of the applet. The moment the applet is partly covered by the edge of the browser window, display() is called, but the redraw is not good.
I am only able to reproduce this problem with the following configuration:
Windows Vista,
Mobile Intel® 945GM Express Chipset Family (updating drivers did not help),
Internet Explorer 7.
On all other systems that I tested (eg Windows XP with Nvidia and ATI cards), display() is being called correctly when I scroll with the animator turned off and the applet is redrawn correctly.
Has anyone else experienced this problem? Any idea whether it is browser, OS, or driver related? I tested the applet on an XP machine with exactly the same Intel driver and did not get this problem. To me it looks like a Vista issue.
Luke