Two questions here:
-
From what I see in the Red Book, it looks like Display Lists can contain vertex arrays (well at least I see that they can contain calls to the *pointer methods). Is that going to yield a performance boost over using immediate mode type calls in a Display List? If so, why? If the benefit of Display Lists is that they remove the method calls, it would seem you could have as many method calls as you want, thereby negating the benefit of Vertex Arrays.
-
I understand why VBOs yield a benefit, but I am unclear as to whether or not their contents can be altered. If they can’t be altered, they seem like sort of a mixture of Vertex Arrays and Display Lists. Any info on the nature of these beasts would be appreciated. I’m not looking for code example right now, as there have been many posts about it already.
Thanks for the info,
Keith