Display image file on glcanvas ???

Hello

Im a complete noob with JOGL. I have a basic JOGL program up and running and im trying to figure out how to import and display an image file to the glcanvas. What would be the best way to do this.

As a side note im also curious about how the animate class works. When you use this to update display(); does it do double buffering for you to achive smooth animation? If not, whats the best way to begin experimenting with double buffers in JOGL.

Thanks Alot!!!

P.S. Whats the general consensus about where the best place to find JOGL information is. So far I have found this forum to be the best.

Take a look at this thread for the image file question:

http://www.java-gaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=jogl;action=display;num=1105653528

GLCanvas uses double buffering by default. It also handles buffer flipping. Whether you use animator or not doesn’t matter.

Thanks alot!, I actually found that a little after posting my message. It makes alot more sence now.