All,
I have a wierdness going on. I have been testing a game and am encountering an odd lighting problem. The lights show up very dim, you can scarcly see anything even with multiple lights, when run on my desktop machine a Dell with a GeForce4 MX 420 64MB.
When run on my laptop with a geforcego chip (16 MB) I have very nice illumination for point and spotlights.
Below is the specs for the desktop with problems…any ideas???
Init GL is net.java.games.jogl.impl.windows.WindowsGLImpl
OpenGL Renderer = GeForce4 MX 420/AGP/SSE2
OpenGL Version = 1.4.1
OpenGL Vendor = NVIDIA Corporation
OpenGL Extensions = GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters G
L_ARB_point_sprite GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_tex
ture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_m
irrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex
program GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT
bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_vo
lume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coo
rd GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_
point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_sp
ecular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_co
mpression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_
env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_tex
ture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IB
M_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend
_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_dep
th_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL
_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_v
ertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_pr
ogram1_1 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_textu
re_lod GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
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