hello, i try to create some water effects and
i dont know how to start with shaders.
in flash8pro for websites i got the displacment mapping to creating cool water effects
and i search for a way to bring it to opengl/jogl.
i got an FBO that is filled with the mirrow image and at moment its
a flat water in the landscape with that mirror fbo texture. (looks ok,but boring)
now i want to bring some life in it.
my idea is to access the fbo texture and add some perlin noise/displacement mapping
to get the water wave effect like in all games.
did anybody got an idea on what can i do?
greetings theri