Hey guys, any efforts on supporting directX in JOGL ?
Hong Cheng ;D
Hey guys, any efforts on supporting directX in JOGL ?
Hong Cheng ;D
…
Java Open Games Library…
Its based on OpenGL (Hence the OGL at the end of JOGL), I doubt support for DX will go into JOGL, but a binding might be created by some other people in this forum (can’t find the link tho)…
DP
Please don’t do that :o :o :o
thanks for the info, hmmm or we can find a way for Java3D to talk to JOGL ? since Java3D has DirectX support but lack of OpenGL. I am not really a favour of DirectX but just need options besides OpenGL. I do believe in open standard and got the feeling that MS going to screw up the standards again by not fully supporting OpenGL directly in their new OS. >:(
http://www.opengl.org/discussion_boards/cgi_directory/ultimatebb.cgi?ubb=get_topic;f=12;t=000001
Full performance OpenGL under Windows Vista Aero - Contact your hardware and software manufacturers
For Reference, isn’t JOGL - Java bindings for OpenGL - rather than Java Open Games Library?
JOGL isn’t specifically to do with games development,
thats what makes LWJGL so much better
Kev
And all this time i thought JOGL stood for something completely different…
Java3D has both DX and OGL renderers available…I dont know where you go the information that Java3D only has DX…
DP
Opss my mistake I like Jogl because of the ANTLR compare with Java3d, pretty cool feature in GlueGen, generate both Java and C JNI code from the header file.
I am looking at the shading part of both DirectX and OpenGL as well as Cg, you guys know about
I am kind of in the middle creating the Java site of the Brook and libsh, really appreciate to know anyone is working on the similiar project ?
Hong Cheng
JOGL bound to D3D would make about as much sense as Micrsoft’s annoucned intention to put a OGL wrapper on D3D-- which is to say none at all.
JOGL is thin java layer over the OGL C binding. It organizes its data in OGL ways. D3D does thinsg differently and puttign one on the other requries translation which wil lseriously slow thinsg down.
OTOH there is a guy who was asking inanother forum (General? Off Topic? One of those) if anyonbe else wanted to work on a Java binding to D3D. If you really wanted to use D3D from java that would be the way to go.
I don’t know if glugen would help you there or not, but you could look at that…
Thanks again for the responds