A scenegraph with one directional light source: DirectionalLight(color3f, new Vector3f(-1, 0, -1))
Everything is OK until the camera looks exactly into the direction where the light comes from, ie looks at vector (+1, 0, +1) ): then the light calculation of the surfaces starts to “jump” at the slightest movement of the camera or the models.
Webstart example (in case my webspace messes up the MIME type please try the zipped jnlp)
The camera targets at the mentioned direction (where the directional light comes from). The origin (white cube) is on the left behind the camera.
Since the statue models rotate, their surfaces’s position changes slowly and so the light calculation goes blinking.
Same effect with the bottom plate: if you change the camera view (pressed middle mouse button) its surface is being lit in a blinking manner, too.
It could be I am doing something wrong. It could also be I detected a small bug. Anybody knows more please? Thanks. 
PS: The used Xith version I downloaded from CVS one or two days agao.