Hello,
I’m trying to compile a java application in Mac OS X (It works in Windows).
When I run the program from the Eclipse environment, the JOGL pane fails to show up and
I get this exception:
Exception in thread “AWT-EventQueue-0” java.lang.ClassCastException: java.nio.DirectByteBuffer
at com.sun.opengl.impl.macosx.MacOSXOnscreenGLDrawable.lockSurface(MacOSXOnscreenGLDrawable.java:180)
at com.sun.opengl.impl.macosx.MacOSXOnscreenGLContext.makeCurrentImpl(MacOSXOnscreenGLContext.java:57)
at com.sun.opengl.impl.GLContextImpl.makeCurrent(GLContextImpl.java:134)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:182)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:265)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:130)
at javax.media.opengl.GLCanvas.paint(GLCanvas.java:142)
at sun.awt.RepaintArea.paintComponent(RepaintArea.java:276)
at sun.awt.RepaintArea.paint(RepaintArea.java:241)
at apple.awt.ComponentModel.handleEvent(ComponentModel.java:268)
at java.awt.Component.dispatchEventImpl(Component.java:4144)
at java.awt.Component.dispatchEvent(Component.java:3903)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:463)
at java.awt.EventDispatchThread.pumpOneEventForHierarchy(EventDispatchThread.java:269)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:190)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:184)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:176)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:110)
I am using the latest released JARs and JNILIBs, specific for Mac OS X…
Any ideas?..
Regards,
Aaron Stewart
BYU chemistry software developer / student