I am part of a group of programmers that are in the beginning phases of working on an open source game. We’ve had a lot of dicussion about what opengl wrapper/api to use for our game.
The only consensus so far is that I think we all prefer JOGL over LWJGL. The other choice was whether or not we wanted to use a scenegraph API (Xith or jME) or just do everything ourselves using JOGL. Since jME doesn’t support JOGL yet the decision of which to use, if any, was easily made.
The questions arising now are whether or not Xith allows direct access through it’s API to JOGL so if need be we can manupilate opengl directly or if we have do to some hacking to make this work. Does everything have to be done through the xith engine or can you use parts of it?
