Digging tiles out

Hi,

I have a 2d array containing all my map - made up of tiles. I can dig down but struggling to dig left and right as using left and right keys just moves my
player. I use W key at the moment to dig (remove a tile), but would like to be able to dig in the left right directions also…


	private void removeBlock(Vector3 position, boolean bDown, boolean bLeft, boolean bRight)
	{
		Vector3 screenSpace = toScreenSpace(position);
		int x = Math.round(screenSpace.x);
		int y = Math.round(screenSpace.y);
		if(bDown) y--;
		if(bRight) x+=1;
		if(bLeft) x-=1;
		BlankEntity entity = this.worldMap.getBlock(x, y);
		if(entity !=null && !entity.toString().equals("CAVE")
				&& !entity.toString().equals("WATER")) {
			this.worldMap.removeEntity(x, y);
		}
	}

The method above is meant to know if you pressed the left, right or down key, these are stored in some booleans I have set up, but they are always false.


		if (Gdx.input.isKeyPressed(Input.Keys.W))
		{
			removeBlock(camera.position, bDown, bLeft, bRight);
		}


The code above just calls the removeBlock method. What is the best way about going about removing blocks where the player ‘digs’?

Thanks