Hi Forum!
Im about to finish my college project, my game Archer Hunter!
I need some information for the presentation… I need help!
Can you guys help me?
Whats the difference between Java Thread and libGDX Thread?
I know that sleep() of java is a bit annoying and that libGDX is more stable.
Although i saw java games that are able to stabilize the FPS… So whats the difference?
Does Java swing threads for rendering is faster and occupy less memory than a same view using libGDX?
Thanks in Advance fellas!
#With libgdx thread , i mean libgdx Rendering Thread