Diamonds (Alpha)

Hello JGO,

This is my second project posted to here. It is based on my previous game, Mazer, in terms of engine, and perspective. However, this time your character has gone underground… in search of diamonds. Currently, there is only one map, but I plan to add more.

Here is a in-game screenshot.

-DarkCart

P.S. If you like this game, a medal would be greatly appreciated.

Reminds me of the old “JetPack” games from the dos days, you had to collect all the green-ball-things to open up the door to the next level. :smiley:

I might just have to try that one out on DOSBox! Looks interesting. (Ahh… the good old C:> Days…)

It was fun to play, it might give you some inspirational ideas on game mechanics too. :wink:

I’m sure it’s abandon-ware by now so it shouldnt be too hard to find.

The map seems really small to me. It feels like the player has little to no room to jump, that just bothers me :persecutioncomplex:

Most of the levels have a bit more space, that ones pretty cramped.

Looks really cool! The idea is unique too.

Thanks!

Diamonds Alpha 1.1 has been released! A complete change log is below.

  • Added a very basic menu. (GUI code is not my strong point :P) It might be either replaced or removed altogether later.

  • Solid Physics: You can’t walk through stone now, it has been replaced by a texture (“invisible_block.png”) that you can go through, to prevent people cheating (among other reasons).

  • Added “invisible_block.png” texture

  • Finished multiple-tile collision detection.

  • Removed music. It may be re-added, but it was too glitchy. (See “Bugs Fixed”)

Bugs Fixed:

Just a quick note: When someone finds a bug, it will be called “D”, followed by a number, such as 01. This is to help me keep track of all the bugs that might appear.

D-01: Player can walk through stone.

D-02: Music sometimes plays even when the game has closed.

You can download it from here:

I got around to recording a video of the game, which has some features that may turn up in Alpha 1.2.

(The version in the video is “Diamonds Alpha 1.2 DevBuild 1”)

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Any ideas for Alpha 1.2?

A little idea - make the background darker to increase the contrast/visibility of the foreground objects like ladders, diamonds and character.

I see where you’re going with that. Thanks for the suggestion!

EDIT: Added. Did you mean something along the lines of this?

Yes… but more!

Don’t listen to me, my monitor is uncalibrated :slight_smile:

Meh, I might actually keep it in.

All I mean is, I can see you need more contrast, but the fine details depend on the monitor the user is using. With my monitor I might prefer a higher contrast than someone else. You need more input from more people to get the art right for the maximum number of users.

Try to make some enemies. Rats will be fine.

Alright, I’ll get on it :slight_smile:

EDIT: Well, I sort of stretched it and made some spikes (see latest update for more info)

EDIT 2: Alpha 1.3 now has rats.

Alpha 1.2 is out! A complete change log is below.

Added Features:

  • Spikes: When you step on them, it sends you back to the start.

  • NPC(s): This is only available if you edit the map files (more about that later), and currently doesn’t do anything. Well, not yet…

  • Maps: If you have a text editor such as Notepad or Notepad++, you can edit the map.dat file and make maps ;D

Removed Features:

(None right now…)

Bugs Fixed:

  • None. I can’t fix 'em if no one will report them :stuck_out_tongue:

Download:

Been working on some new features, here’s one of them.

There are 10 others.

They’re just little messages when the client opens up the menu, just for fun.