This is my second project posted to here. It is based on my previous game, Mazer, in terms of engine, and perspective. However, this time your character has gone underground… in search of diamonds. Currently, there is only one map, but I plan to add more.
Here is a in-game screenshot.
-DarkCart
P.S. If you like this game, a medal would be greatly appreciated.
Diamonds Alpha 1.1 has been released! A complete change log is below.
Added a very basic menu. (GUI code is not my strong point :P) It might be either replaced or removed altogether later.
Solid Physics: You can’t walk through stone now, it has been replaced by a texture (“invisible_block.png”) that you can go through, to prevent people cheating (among other reasons).
Added “invisible_block.png” texture
Finished multiple-tile collision detection.
Removed music. It may be re-added, but it was too glitchy. (See “Bugs Fixed”)
Bugs Fixed:
Just a quick note: When someone finds a bug, it will be called “D”, followed by a number, such as 01. This is to help me keep track of all the bugs that might appear.
D-01: Player can walk through stone.
D-02: Music sometimes plays even when the game has closed.
All I mean is, I can see you need more contrast, but the fine details depend on the monitor the user is using. With my monitor I might prefer a higher contrast than someone else. You need more input from more people to get the art right for the maximum number of users.