hi lwjgl developer,
what do you think about BufferedImage in devil ?
a simple method in IL like
public static BufferedImage loadBufferedImage (String fileName);
or better
public static BufferedImage loadBufferedImage (URL url);
i implemented that method in a jogl (uh - sorry for that) binding for my little
gui3d project http://gui3d.org/
the damn. slow and buggy
javax.imageio.ImageIO isnt’ longer need.
also the extra package
JAI - Java Advanced Imaging API , from sun
i think you’ve so much on board that you should
write little bridges to “java-standards” to make the stuff more accessible.
i’m not the only one who uses lwjgl for APPLICATIONS.
i hope that you dont’ misunderstand my suggestions.
lwjgl is the best java gaming platform !
greetZ+codeZ,
olaf
