I started writing a poker game and i have to develop some kind of central server which will deal with all tables…
Anyway thats not so important…whats more important is that client(poker table) and central server need to be really reliable-in case that one goes down, other must be used to restore state etc…Also i have to deal with reliable transactions between the 2.Basically, since its a poker game, i must avoid data(money ;)) losses whenever possible…
I have some ideas and i have alrdy implemented some, but i think that i m reinventing the wheel here, so i could use some tips…any links, tutorials, books on the topic?
Tnx in advance peeps.