Developing parlor game like 2D Java desktop application - which framework?

Hey all,

I am new to game development and want to create a simple 2D Java game (tile-based or so). The game should contain typical components of a classical parlor game (playboard with particular areas and fields, rolling dices, drawing cards, moving tokens)… similar to Monopoly or so.

What do you think is a good framework or library to start with? I thought of Lightweight Java Game Library, libgdx or Slick2D… any idea? ???

Thanks in advance!

libdgx :slight_smile:

+1 For LibGDX. LWJGL may be a bit over your head for you, but you can eventually work your way up there by learning small bits and pieces, and fitting them all together to make your own game! Slick2D is nice, but its popularity has died down a little as LibGDX has taken the lead.

Also AFAIK slick2d is no longer being maintained or developed. The logical choice between slick and libgdx is definately libgdx

Actually, as far as I know, its being still being developed. Albeit slowly because it doesn’t need more than bug fixes now. At least that’s what I heard!

Thanks all, seems clear.

Here’s an useful link http://www.java-gaming.org/topics/how-do-i-start-java-game-development/27156/view/topicseen.html