Developing mobile game for series 40 platform.

Developing mobile game for series 40 platform.
Good Evening!

I a student doing a thesis on mobile game (J2ME) and im really new in this area. I need to get some advice before i can proceed. I am developing a gameon Nokia Series 40 platform.

It’s call Mix Match Resolution. Player need to identify and match the key after each tone is being played by the phone. The tone will come out randomly by the phone and player will have to remember all the previous keep and play along until the last key is being played by the phone. Player can score and proceed to the next level. I have embedded three level for this game. This will most probably on the speed.

There are fw questions i have in mind :

  1. What do you think of the game?

  2. How can i control sounds(polyphonic beats) using J2ME?

  3. What is the best graphical component j2ME has to offer in order to draw images of a game on screen?

  4. Are there any general limitation a game in J2ME experience?

  5. What are the other language is better J2ME in my case and why?

  6. What are the best development tools to be used?

  7. Besides using UML for my thesis, are there any other methodoloy that is similar to UML for that is better for my thesis. Why?

  8. What are the important element i need take into consideration while developing this mobile game?

  9. What extra features do you suggest to be improved or implemented?

  10. Have you come across any similar game in the market?Those research are crucial to my thesis. Where can i possibly look into? Any websites or magazine?

I will be really grateful for the help.

Thank you.

Good Evening!

I a student doing a thesis on mobile game (J2ME) and im really new in this >area. I need to get some advice before i can proceed. I am developing a >gameon Nokia Series 40 platform.
Got experience with that plattform.

There are fw questions i have in mind :

  1. What do you think of the game?
    I´ll stick to answering the technical stuff :wink:
  1. How can i control sounds(polyphonic beats) using J2ME?
    If it´s one of the MIDP1.0 devices you are unable to play polyphonic sounds via J2ME. The newer Series 40 devices support MIDP2.0 and thus have support for the JSR 135 MMApi (Mobile Media Api). I dont know which formarts are supported so.
  2. What is the best graphical component j2ME has to offer in order to draw >images of a game on screen?
    In MIDP2.0 you should try javax.microedition.game.GameCanvas.
    If you´re using the older Series 40 devices, try com.nokia.mid.ui.FullCanvas.
  1. Are there any general limitation a game in J2ME experience?
    Memory, CPU power. And JSR 185 in general.
  2. What are the other language is better J2ME in my case and why?
    In Series 60 Symbian C++ is an option. On Series 40 it´s probably best to stick to J2ME.
  3. What are the best development tools to be used?
    I use NetBeans.
  1. Have you come across any similar game in the market?Those research >are crucial to my thesis. Where can i possibly look into? Any websites or >magazine?
    Kind of reminds me of an old game called Senso. Used to have four colored flashing keys and you had to press the keys in the same sequence they flashed. And the sequence grew longer every time.

I will be really grateful for the help.

Thank you.

No prob.

[quote]On Series 40 it’s probably best to stick to J2ME.
[/quote]
On Series 40, you’ve no choice but J2ME (unless you’re a Nokia-internal developer, and you’ll notice that on the Series 40 phones even the pre-installed games use J2ME nowadays).

Otherwise a very good answer!