Hi
I want to show you our new project Devastated: Andrew‘s Dictaphone. We (MadameYavi, StrawManChris, and myself, Moaning_Clock) are working on the project since september and plan to release it for free in Q1 of 2018. It will be available for Windows and Linux! It is developed with Libdgx.
At the moment we are halfway down the road. We needed some time to figure out the artstyle but we are relatively sure that we won‘t change much of the direction from now on.
Right now we have finished most of the soundtrack, one quarter of the sounds, half of the graphical assets (but we need to revise some of the graphics) and one quarter of the text finished. In the first months we focused more on gameplay. It may be a little bit confusing why a Point and Click Game needs this much time for the gameplay but we wanted to ensure the best possible experience. Our last game (Intra-System: Trust Issues) suffered a bit in this regard and we wanted to optimize it from the start.
I‘m working mostly on the story (but also on audio and some other things; our roles inside the team aren‘t really defined, especially mine) and try to convey the narrative in the best possible way. I want to write most of the script this week.
Due to the fact that all of the scenes are made in 4K, Madame Yavi has some technical problems which are slowing down the process (the old Amd FX aren‘t great in handling photoshop (or photoshop isn‘t great in working with these cpus)). Also we want to create some gifs to give the right impression of the setting.
Chris is currently figuring out ways to make the game more performant but working with OpenGL can be a pain in the ass sometimes. We also want to ensure that the loading times of the game are relatively short but also that the player doesn’t need to wait for a new scene. Especially the 4K resolution may cause some problems.
We hope that we manage to finish the beta this year but we will see how it goes. We need to do almost all of the voicefiles soon but this shouldn’t be a big deal.
So, that‘s it! I want to update this devlog at least every monday but hopefully more often!