Hi
I’m currently trying to do some destructable landscape. For this I use a big(1024x1024px) texture.
There are some bombs which going to explode, so I wanted to remove a part of the texture(=set this round part transparent, so you can see the background).
The problem is, that I can’t really create a round image
I mean, the image i give to glTexSubImage2D just replaces the pixels in the original texture, and that’s not really, what I want
I really hope, you know what I mean - and a way to do it :>