[Desktop] Fluffy Bunnies (New Demo!)

Fluffy Bunnies is an action/puzzle game. You have to collect the flowers while avoiding the cute animals, which isn’t always as easy as it sounds. A simple set of game elements can make a surprising variety of devious puzzles and users will be able to create their own levels to share online in the full version.

6 level demo, 9 April 2014:
https://www.dropbox.com/s/o2xr12jaepughhu/FluffyBunnies-0.2.0.jar?dl=1 (6.2MB)

Use arrow keys or wasd keys to move. Collect all flowers to complete each level.

-Download File Updated:

You can now move the player around and pick up the flowers.
Some of the enemies can move.

Trying now.

Jesus christ this is fast paced, lol. Simple and difficult but yeah, not really to my taste. Nothing wrong with the game lol.

Ran stable.

However one major problem is the lack of UI, it would be nice to have something, even if it is pointless lol.

Maybe its running too fast on your computer?.. I havnt set the logic to using the delta yet. Its not supposed to be intense lol. Although the wasps are hard to dodge.

User interface… I havnt yet coded the menu system which will let you select levels, options, etc. As far as an in game interface, there is a little HUD which tells you how many flowers left to get, how many lives, and what keys you have collected, which will be implemented fairly soon.

Played it, took me a few minutes to realize that the bunnies and the wasps weren’t dangerous ;D I couldn’t figure out the key to pick up the button…maybe I didn’t press enough buttons or it’s not added yet :point: Kudos to you for revisiting/continuing an 8-year old project…

You currently just have to pretend that they are dangerous. There’s no key to pick up anything, you just walk on items to pick them up, if they dont get picked up its not coded :wink:

Aha ;D I’ll be watching this, seems like a cool concept.

Good progress today, but I have not updated the download file, a couple of issues need sorting out first.

Changes:
A small panel to the side keeps track of your lives, keys and how many flowers you still need to get.
The wasps and bunnies can now kill you.
Gates open when you have the right color key and walk into them.
Boxes can be pushed around
Added sound effects
39 levels to play so far.

I have quite a few new enemies to add over the next week.

If anyone has any ideas for puzzle elements, I would appreciate suggestions, currently the only puzzle elements are the keys/gates, and the pushable Sokoban style boxes. In the works I have slippery ice tiles, spike traps, one way doors. It really needs more tricks to play around with.

I’m only a few days from uploading an update now.

Changes:
Implemented slippery ice, spike pit traps, frogs move now, invincibility bonus stars work, added collision particles. changeable difficulty setting, added some animations, started on building main menu screens and level editor, lots of little game play tweaks that nobody will notice but make it play much better. The game is almost as complete as the original now, and it already looks and plays slightly better!

I was hoping to have my fully working demo ready to upload tonight, but it’s 2am and it could do with another 3-4 hours work in the morning before I’m satisfied with it. Stay tuned for 6 levels of mind-bending mayhem, wasps, piranhas and fluffy bunny rabbits!

Finally, the demo is ready! I think I have tested it quite well, but please let me know if you find any bugs/etc. Also please let me know what you find annoying about the game, as this sort of game has the potential to frustrate and your input will be invaluable.

All 6 levels can be completed on normal difficulty!

https://www.dropbox.com/s/o2xr12jaepughhu/FluffyBunnies-0.2.0.jar (6.2MB)

I’ll download it when I’m home from work and will let you know :slight_smile:

Its pretty fun, I haven’t seen any bugs yet. I don’t know how difficult this is or if its something you want to do but I would like to see a checkpoint system. I got super far in the first level a then made a couple of silly mistakes. It could be limited or maybe like mario where there is one in the middle.

It would not be difficult to add check points, but Im not sure it would quite work with the game? you could just keep crashing into the enemies and returning to the checkpoint untill they are all dead, or the game would have to save the game state for re-loading when you start again at a check point. Something like that could work with the longer levels. I suspect it will come down to level design, the levels shouldnt be made in a way that makes you feel like you needed a check point half way, they should all be able to be completed in a single run.