Hi all,
I am just doing some research into making a physics engine for java3D. Unfortunately I have no real idea how to get started! Here are a few of my queries blurted out in random order:
How would a potential physics engine fit into the java3D API? Would I need to write my own animation loop, collision detection system? Where (design) would I build my physics bits e.g. dynamics and kinematic solvers. I would love to seem some sort of high level picture of how all these things would fit together. A lot of physics SDKs talk of being middleware and running on top of a games engine, what is the distribution of tasks bewteen these two? What sort of features could I hope to include and standard and what features should I apire too (i.e. new techniques and ideas that are probably tricky to implement).
Sorry if all these questions seem silly but I have only just started looking into this and I’m just looking for some sort of guidance and direction. Any relevant texts or links would be greatly appreciated(and ideas).
Thanks Martin