Just some things I’ve been thinking about recently.
I come from a relatively solid programming background having graduated with a Computer Science degree and worked as a programmer before being a systems analyist in my corporate job right now. I’m by no means a visual artist in any sense of the word.
These days, more than ever, there are increasingly powerful and intuitive tools that one can use to create games without needing to have an extremely solid programming background, such as Unity and Game Maker. So if you are an artist and have a vision for a game, it’s become more and more easy to turn that vision into a real game using these tools.
So I was wondering, is being a “programmer” becoming less and less important as these types of tools evolve? And if you identify as more of a designer-programmer than a designer-artist, will it be more beneficial in the long run to adapt to these tools? Or is it okay to still stick to your guns and approach game-making from a more hardcore coding angle?
As an aside: Do you identify more as a programmer, or as an artist?