Depth VR need your suggestion!

Greetings gamers, makers and technologist,
This is Sky from Depth VR. For those of you who are not familiar with us, we are a Virtual Reality hardware team based out of Beijing.(We have absolutely nothing to do with Oculus-Rift !). We respect what other teams have accomplished but we are bringing new ideas and designs to the VR hardware world.

We are reaching out to you today because we built our devices with you in mind and we want get inputs / feedback from you.

Our device is a display-attached device , an optical tracking device attached to the top of the screen . It tracks your head position, according to the relationship between your eyes and the screen, the 3D effects will be done with subtle adjustments , so you will feel like that you are looking at a Real Object instead of a flat image .

Here is What it is looks like :


And the device itself looks like this :

The device connects to your computer via a USB cable. You can very easily make your game showing this effect by applying our SDK in your applications. We will release specific development steps in the near future on our facebook page, and it’s really simple, please be on the lookout for more exciting updates from DepthVR!
Our SDK now supports multiple 3D-Engines :

  1. Unity
  2. Ogre
  3. Opengl & Direct3D
  4. Unreal Engine (under development…)
  5. Other popular engines will be supported SOON !

We are starting a kickstarter campaign soon and would love to hear back from you. You can get the latest info here :

Facebook:https://www.facebook.com/vr.depth
Twitter:https://twitter.com/VRDepth

This looks phenomenal, from the video at least. But videos can be deceiving.
The effect you mentioned (description of video) “app icon suspension effect” is also known as parallax.

I saw a similar project a long time ago. I think that this has much more potential than 3D monitors has since parallax is much more important for the human brain when trying to determine how far away things are (people who are blind on one eye can still approximate the distance to objects they see). Plus, the hardware requirements are much more modest. We’re lacking a lot of information here though.

The most important point is latency. Face recognition probably requires significant processing power which definitely has a higher latency than the gyros in VR goggles. It might even suck up a significant amount of CPU performance to do it.

Other points:

  • Price?
  • Release date?
  • What data/information does the SDK provide to the programmer?
  • SDK OS support?

Good god this is absolutely incredible! Not sure how difficult it would be to program with that but I would definitely be interested in backing the project with a little more info!

Yeah, I’ve always found head tracking technology interesting. It does have one major drawback over the current standard 3D methods though, is it only works for one person at a time. But for most PC users, that’s not a problem at all. That only becomes a problem when you get into the console market and people play on the couch together.

Here’s the video I was referring to before:

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yeah its actually a very old video and an old idea

I think its just a novelty… it will look completely confusing to everyone who is not playing, how much do I really wanna move like that during gameplay and in which situation does this have much actual use ?
I think a headmount is much more immersive and effective.

Nevertheless it may become a standard feature that you can turn on and off in the future, nothing special but there you go.

A headmount is also much more expensive. I suspect something like this can be built with profit for like 50$, and could be especially cool in combination with a 3D screen.

I think you’re underestimating a bit what something like this can do. Even tiny head movements give your brain a lot of information about depth, and you always move your head a bit.
That said, in the video the head-tracking seemed a bit juddery, as if it’s lacking precision or something. Hopefully that is fixable.