Ok all OpenGL pimps…
I have had depth mapped shadows working for some time in JOGL a’ la - http://developer.nvidia.com/object/Shadow_Map.html
HOWEVER, I have never gotten to work on ATI because, well, the technique I implemented uses register combiners which are nVidia only.
So, short of a pixel shader (which would be jsut fine as well) does anyone know or have pointers on how to pull it off with “standard” OpenGL. I would like this JAVA (yet video card specific!) demo to run cross-platform!
Thanks for any help!