Ok, I’m setting the Display in the following way:
gl = new GL(title, bpp, 1, 1, 1);
for fullscreen and
gl = new GL(title, x, y, width, height, bpp, 0, 0, 0);
Works great in windows. However, same machine booted into Redhat 9.0 has MAJOR depth issues. Basically any depth issue that can occur is occurring.
I don’t think I’m fully understanding how to use the alpha, depth and stencil parameters. For the life of me I don’t remember why I’m using 1,1,1 for fullscreen and 0,0,0 for windowed. I must have been told to do that at some point. I know there has been discussion on how to properly use this, but can someone take me through it one more time. How would I insure that the alpha, stencil and depth buffers are set up properly for any given card? And why would it work on windows but not linux for the same machine?

