Thankyou, this has gotten rid of those errors, but now it’s still not working, but I think it has something to do with my class and appletgamecontainer, can I still have AppGameContainer in my main class or do I need to change it, since some tutorials weren’t saying to change it?
Console:
[quote]Thu Oct 11 22:07:12 BST 2012 ERROR:javagame.Game
java.lang.InstantiationException: javagame.Game
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at org.newdawn.slick.AppletGameContainer.init(AppletGameContainer.java:124)
at org.lwjgl.util.applet.AppletLoader.switchApplet(AppletLoader.java:1326)
at org.lwjgl.util.applet.AppletLoader$2.run(AppletLoader.java:909)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
This occurred while ‘Initializing real applet’
Unable to create game container
java.lang.RuntimeException: Unable to create game container
at org.newdawn.slick.AppletGameContainer.init(AppletGameContainer.java:148)
at org.lwjgl.util.applet.AppletLoader.switchApplet(AppletLoader.java:1326)
at org.lwjgl.util.applet.AppletLoader$2.run(AppletLoader.java:909)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
[/quote]
Also my main class:
package javagame;
import org.newdawn.slick.*;
import org.newdawn.slick.state.*;
/**
* To-Do List:
*
* Add life losses
* Add disappearing target timing
* Add more upgrades
* Add more levels
* Add different difficulties
* Have better drawn graphics
* Implement working sound
*/
public class Game extends StateBasedGame{
public static final int menu = 0;
public static final int level1 = 1;
public static final int shop = 2;
public static final int gameOver = 3;
public static final String gamename = "Shooting";
public static int ammo = 5;
public static int maxlives = 3;
public static boolean autoreload = false;
public static String chosensight = "res/sights/sight1.png";
public static int hiscore1=100;
public static int hiscore2=75;
public static int hiscore3=50;
public static int hhiscore1=100;
public static int hhiscore2=75;
public static int hhiscore3=50;
public static int level = 1;
public static int sight2unlock = 0;
public static int sight3unlock = 0;
public static int sight4unlock = 0;
public static int sight5unlock = 0;
public Game (String gamename){
super(gamename);
this.addState(new Menu(menu));
this.addState(new Level1(level1));
this.addState(new Shop(shop));
this.addState(new GameOver(gameOver));
}
public void initStatesList(GameContainer gc) throws SlickException {
this.getState(menu).init(gc, this);
this.getState(level1).init(gc, this);
this.getState(shop).init(gc, this);
this.getState(gameOver).init(gc, this);
this.enterState(menu);
}
public static void main(String[] args) throws SlickException {
try
{
AppGameContainer app = new AppGameContainer( new Game(gamename) );
app.setDisplayMode( 800, 600, false );
app.start();
}
catch ( SlickException e )
{
e.printStackTrace();
}
}
}