“My problem is: Only every 15th mouse click is recognized. I have to hammer on my mouse buttons to activate a tool button. The same with using the activated tool. There, it would be very helpful to see a forecast where the the tool item will be placed by clicking. Unfortunately cause these problems, I am not able to place a balloon or a monkey.”
Well…I know there were some clicking problems…but not nearly as bad as you are seeing. (I did note that ‘hard long’ clicking worked better…) I am assuming this is a javafx thing…as my code is fairly straightforward in using onMouseClicked.
“The level statistic could be run a little bit faster.”
Agreed…I almost put in a checkbox to let you turn off the level summary ‘animation’, but I thought the suspense would do people some good.
" I hope you will go on with it!"
I am actually doing some design on DemolitionFX2 which will include new/different equipment, level designer, better physics and graphics. Please let me know if anyone has any ideas.