I have modified nehes lesson 3 that it looks what i wanted to look:
/*
* Lesson03.java
*
* Created on July 14, 2003, 12:35 PM
*/
import java.awt.*;
import java.awt.event.*;
import net.java.games.jogl.*;
import javax.swing.*;
/** Port of the NeHe OpenGL Tutorial (Lesson 3: Colors)
* to Java using the Jogl interface to OpenGL. Jogl can be obtained
* at http://jogl.dev.java.net/
*
* @author Kevin Duling (jattier@hotmail.com)
*/
public class Lesson03 {
static class Renderer
implements GLEventListener,
KeyListener {
/** Called by the drawable to initiate OpenGL rendering by the client.
* After all GLEventListeners have been notified of a display event, the
* drawable will swap its buffers if necessary.
* @param gLDrawable The GLDrawable object.
*/
public void display(GLDrawable gLDrawable) {
final GL gl = gLDrawable.getGL();
gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
gl.glLoadIdentity();
gl.glTranslatef(-1.5f, 0.0f, -6.0f);
gl.glBegin(GL.GL_TRIANGLES); // Drawing Using Triangles
gl.glColor3f(1.0f, 0.0f, 0.0f); // Set the current drawing color to red
gl.glVertex3f(0.0f, 1.0f, 0.0f); // Top
gl.glColor3f(0.0f, 1.0f, 0.0f); // Set the current drawing color to green
gl.glVertex3f(-1.0f, -1.0f, 0.0f); // Bottom Left
gl.glColor3f(0.0f, 0.0f, 1.0f); // Set the current drawing color to blue
gl.glVertex3f(1.0f, -1.0f, 0.0f); // Bottom Right
gl.glEnd(); // Finished Drawing The Triangle
gl.glTranslatef(3.0f, 0.0f, 0.0f);
gl.glBegin(GL.GL_QUADS); // Draw A Quad
gl.glColor3f(0.5f, 0.5f, 1.0f); // Set the current drawing color to light blue
gl.glVertex3f(-1.0f, 1.0f, 0.0f); // Top Left
gl.glVertex3f(1.0f, 1.0f, 0.0f); // Top Right
gl.glVertex3f(1.0f, -1.0f, 0.0f); // Bottom Right
gl.glVertex3f(-1.0f, -1.0f, 0.0f); // Bottom Left
gl.glEnd(); // Done Drawing The Quad
gl.glFlush();
}
/** Called when the display mode has been changed. <B>!! CURRENTLY UNIMPLEMENTED IN JOGL !!</B>
* @param gLDrawable The GLDrawable object.
* @param modeChanged Indicates if the video mode has changed.
* @param deviceChanged Indicates if the video device has changed.
*/
public void displayChanged(GLDrawable gLDrawable, boolean modeChanged, boolean deviceChanged) {
}
/** Called by the drawable immediately after the OpenGL context is
* initialized for the first time. Can be used to perform one-time OpenGL
* initialization such as setup of lights and display lists.
* @param gLDrawable The GLDrawable object.
*/
public void init(GLDrawable gLDrawable) {
final GL gl = gLDrawable.getGL();
gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
gl.glShadeModel(GL.GL_SMOOTH); // try setting this to GL_FLAT and see what happens.
gLDrawable.addKeyListener(this);
}
/** Called by the drawable during the first repaint after the component has
* been resized. The client can update the viewport and view volume of the
* window appropriately, for example by a call to
* GL.glViewport(int, int, int, int); note that for convenience the component
* has already called GL.glViewport(int, int, int, int)(x, y, width, height)
* when this method is called, so the client may not have to do anything in
* this method.
* @param gLDrawable The GLDrawable object.
* @param x The X Coordinate of the viewport rectangle.
* @param y The Y coordinate of the viewport rectanble.
* @param width The new width of the window.
* @param height The new height of the window.
*/
public void reshape(GLDrawable gLDrawable, int x, int y, int width, int height) {
final GL gl = gLDrawable.getGL();
final GLU glu = gLDrawable.getGLU();
if (height <= 0) // avoid a divide by zero error!
height = 1;
final float h = (float) width / (float) height;
gl.glViewport(0, 0, width, height);
gl.glMatrixMode(GL.GL_PROJECTION);
gl.glLoadIdentity();
glu.gluPerspective(45.0f, h, 1.0, 20.0);
gl.glMatrixMode(GL.GL_MODELVIEW);
gl.glLoadIdentity();
}
/** Invoked when a key has been pressed.
* See the class description for {@link KeyEvent} for a definition of
* a key pressed event.
* @param e The KeyEvent.
*/
public void keyPressed(KeyEvent e) {
if (e.getKeyCode() == KeyEvent.VK_ESCAPE)
System.exit(0);
}
/** Invoked when a key has been released.
* See the class description for {@link KeyEvent} for a definition of
* a key released event.
* @param e The KeyEvent.
*/
public void keyReleased(KeyEvent e) {
}
/** Invoked when a key has been typed.
* See the class description for {@link KeyEvent} for a definition of
* a key typed event.
* @param e The KeyEvent.
*/
public void keyTyped(KeyEvent e) {
}
}
/** Program's main entry point
* @param args command line arguments.
*/
public static void main(String[] args) {
JFrame frame = new JFrame("Lesson 3: Colors");
GLCanvas c = GLDrawableFactory.getFactory().createGLCanvas(new GLCapabilities());
c.addGLEventListener(new Renderer());
JPanel glpanel = new JPanel(new BorderLayout());
glpanel.add(c, BorderLayout.CENTER);
JPanel buttonpanel = new JPanel(new FlowLayout());
buttonpanel.add(new JButton("Button 1"));
buttonpanel.add(new JButton("Button 2"));
buttonpanel.add(new JButton("Button 3"));
JPanel main = new JPanel(new BorderLayout());
main.add(glpanel, BorderLayout.CENTER);
main.add(buttonpanel, BorderLayout.SOUTH);
frame.getContentPane().add(main);
frame.setSize(640, 480);
frame.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
frame.show();
c.requestFocus();
}
}