Hi folks
I would like to introduce my new project to you. My last project was a 2D adventure framework (Thread: http://www.goldenstudios.or.id/forum/showthread.php?tid=1365) which worked pretty well so far, but I wanted more For that reason I started a project, which became my master thesis at the University of Oldenburg in Germany.
My new project was the implementation of a halfway useful 3D engine (really no graphical wonder!) and an 3D point & click adventure framework that was meant to be set on top of it.
Some days ago I reached the deadline for delivery of the project and because of that I am free to publish its results now.
Here are the links to a zip file that contains the demo game for the system that Iāve created.
http://www.student.uni-oldenburg.de/frank.bruns/DemoAdventure.zip
I know that there can be some flaws in running the game, which are mostly related to weak hardware performance and graphic cards (drivers). Especially when using Linux there are some Thread related issues I think that have a bad impact on playing sounds and the āLoadingā screen.
The program isnāt as optimized for stability as it would have been neccessary when aiming the real consumer market.
Well, I have to admit that the demo game is completely in German, because I wanted to use some friends of mine for the speech recordings and didnāt want to overburden them by asking them to say everything in English, which could have been a problematic task for them. By the way, I spoke the gameās main character myswlf, if you are interested in how my voice sounds.
But please try it despite of the possible language problemā¦
The controls are close to the conventions of the point and click genre. You can use the right mouse button to invenstigate hotspots and the left mouse button to performs actions on them. The inventory is reached by placeing the mouse at the upper edge of the screen.
Hint: The third mouse button visualizes the hotspots within a camera perspective.
Have fun with it and leave some feedback if you like!
John Rico 8)