Deformable Terrain?

Hi everyone,
I’ve read quite a few of the posts here about tiled terrain, and they seem to work great, but the weakness of using tiles is that the tiles are all static, more or less. I was wondering what would be the best way to implement a large, scrollable, and deformable map (alot like the Worms series of games). Any help you guys can give is appreciated. :slight_smile:

Thanks,
Empiro

side scrolling? u mean pretty much identical to worms :slight_smile:

just a simple bitmap to represent the presence of ground (or not) is the way to go.

you could do it the old old way, of just having something like.


int [] terrainHeight = new int[mapWidth];

but that means u cant tunnel, or do anything more interesting than simple hills. (and also makes the terrain deformation a little trickier - but makes movement across the landscape simpler)