Hi
I’ve just tested, it crashes under Microsoft Windows 10 when I click on “Play” with the Nvidia driver n°353.30, I have the same stack trace than VaTTeRGeR. By the way, Simn, please put everything into the JAR to avoid such exceptions when double-clicking on the JAR:
[quote]Exception in thread “LWJGL Application” com.badlogic.gdx.utils.GdxRuntimeException: Couldn’t load file: assets/spritesheet.png
at com.badlogic.gdx.graphics.Pixmap.(Pixmap.java:148)
at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:98)
at com.badlogic.gdx.graphics.Texture.(Texture.java:100)
at com.badlogic.gdx.graphics.Texture.(Texture.java:92)
at com.badlogic.gdx.graphics.Texture.(Texture.java:88)
at io.github.simengangstad.defendthecaves.Game.init(Game.java:86)
at io.github.simengangstad.defendthecaves.Game.create(Game.java:74)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:147)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:124)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: File not found: assets\spritesheet.png (Internal)
at com.badlogic.gdx.files.FileHandle.read(FileHandle.java:136)
at com.badlogic.gdx.files.FileHandle.readBytes(FileHandle.java:222)
at com.badlogic.gdx.graphics.Pixmap.(Pixmap.java:145)
… 8 more
[/quote]
VIrtueeL, maybe you could run the game in command line to confirm whether you have the same problem, “the game does not run” isn’t very accurate, is it?