Hey guys, just wanted to share with you a little prototype I’ve been working on. It’s for a game I’ve been calling “Defend It”.
It’s supposed to be some sort of “Reverse Angry Bird in 3D” - You assemble a defense from a pile barriers scattered throughout the cenario, trying to defend your base (in the video, the base is that low poly house). You would have some time for the “defense assembly” phase and, after that time is over, your base would have to resist a barrage (a bombardment) by various towers, cannons, cataputs, ships, etc. If a barrier takes too much damage, it get’s fractured and no longer is able to stop projectiles.
Finishing a game with your base “alive” would give you credits, based on how well you performed. Credits would be used to improve your barriers, research new types of barriers, get perks, etc.
I used Blender3D’s “Cell Fracture” plugin to bake (pre-calculate) the broken barrier shards.
Here you go:
http://imageshack.com/a/img829/5066/r1l1.png
Barrier fracture demo (tip: you can watch it 720p on YouTube)
drYG_rp2q24
Special thanks to Xoppa and Badlogic Games for the effort put on the new version of libGDX’s 3D API.