Hi all,
I try to make a OpenGL framework with JOGL. At this moment everything goes well.
When i check the CPU load, while JOGL is running, I always got 100% of CPU load. When i minimize the application, JOGL still eat 99 % of my CPU. :’(
My questions is:
1 : How can i reduce the CPU load when the application lost the focus
2 : Why do JOGL consume 100% of CPU power when its only draw one single rectangle.
All help are welcome.
thanks in advance.
evl_one