DDraw in 1.5 locks 1st Java app when second starts

A coworker noticed that when he launches a second instance of my Swing-based application the first instance UI stops painting entirely.

disabling direct draw cures it of this problem. The funny thing is we are running the exact same system configuration and graphics drivers except for the actual graphics hardware. Both are nVidia cards, but his is a newer model than mine. (Sorry not in the office now so I don’t have the model numbers handy.)

Has anyone seen this sort of things before? I know it isn’t normal to launch two copies of a game, but perhaps someone has noticed ddraw related issues that are similar.

There are lots of instances of ddraw behaving in curious ways. It’s not entirely surprising it doesn’t co-operate properly all the time.

Cas :slight_smile: