Dawn

Hi! I’m metalbeetle from last year, now newly name-changed for reasons. :wink:

I’m working on a little game called Dawn:

http://www.zarkonnen.com/images/images/148.jpg

You can play the current version of it at http://www.zarkonnen.com/dawn/v1.html, and follow it on GitHub at https://github.com/Zarkonnen/Dawn. I have far too many things planned for this so I’m just going to have to see how far I can get before I run out of space. Crosses fingers that Compile n’Shrink will get fixed.

Please not WASD control, it is a pain on AZERTY keyboard ;D.
Good luck on your 4k entry.

Good point - I’ll change it to arrows in the next version.

Sorry but I can’t uderstand the gameplay…

Not to worry, this is still very very early in the coding. :stuck_out_tongue:

LoL I though we’re going to lock the annoying red into a room but seems not that the goal is.

I’m guessing the numbers are for the path finding??

They are indeed. :slight_smile: It’s just a flood fill based on traversal costs and just how yummy the red dot thinks the green dot is. (Um, at some point I’ll have to try and stuff some graphics in here.)

The new version at http://www.zarkonnen.com/dawn/v2.html now has some gameplay, though no way of winning yet. Currently weighing in at 4014 bytes after ProGuard, but without any fancy extra compression options or desperate measures to shave off bytes - so I hope I still have some space to finish the game in.

http://www.zarkonnen.com/images/images/149.jpg

New version, weighing in at 2610 bytes after some serious compression: http://www.zarkonnen.com/dawn/v3.html

Is it supposed to be possible to do anything other than run around for 15 seconds and then die?

Yeah, there’s no victory condition in that version.

Um, I’m a bit worried that all I’m doing here is prejudicing people that my game is going to be terrible. :-\ I just wanted to show off some early stages of the development. Working out the pathfinding, etc - most of the game wasn’t there yet!

http://www.zarkonnen.com/images/images/150.jpg

[i]Your possessive, manipulative, jealous boyfriend has snapped and is coming after you. Unfortunately, he’s a vampire.

You must survive until dawn.[/i]

I’ve finished with the alpha version of Dawn, which weighs in at 4025 bytes after a lot of compression. You’ll have to wait a little bit for the playable version, because the controls are currently kind of awkward, and because I want to re-do the map to be more interesting.

http://zarkonnen.com/dawn/dawn-detail.png

The beta version of Dawn is now available to try out at this finely-crafted link: http://zarkonnen.com/dawn/b2.html (See instructions on right.)

I haven’t been able to test the fully compressed version, so depending on whether JoGa messes up the file, I either have 4 or 54 bytes left to play with. In the latter case, I might add some more varied furniture unless there is a better use for it.

PS: Sorry, bonbon-chan, I had to change it back to WASD because arrows + mouse is really hard for the left-handed/non-ambidextrous.

Very cool stuff! That’s a lot of content for a 4k game, and the lighting visuals are compelling. I’m impressed :slight_smile:

Very fun game, though really hard. I never got past the first night. There are situations where the vampire appears right next to you, and it’s difficult to escape. The gun took me a while to figure out how to use.

After many deaths, it appears that my character became part of the undead when it threw this exception:

Exception in thread “Thread-10” java.lang.ArrayIndexOutOfBoundsException: 15
at a.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Correction. I just won. It seems that having enough of a head start + finding the key at the start really helps.

Ah, those things which I thought were doors were actually windows. That explains a lot.

Speaking as a left-hander, I prefer arrows and mouse. Far more comfortable.

Gah, I meant right-handed. I can’t tell because I am pretty much ambidextrous when it comes to the mouse. I’ll see if I can squeeze in the ability to use either.

I’ll see if I can make the distance at which the vampire starts more consistent. The exception is almost certainly due to it trying to access a map tile at y = 15 (with the map only being 0-14). When did this happen? Was it just after the game over?

Thanks for the feedback!

OK, the beta version at http://www.zarkonnen.com/dawn/b2.html now lets you use arrow keys or WASD, and also adds some other minor things (improved gun effects, better start positioning, a bed).