I am converting a mud server to send data for a very simple, real-time 3rd person shooter. The max game board will support 16 players(8 to a side) I need to send location data, and projectile data to the clients.
Which is prefered…?
(acutally 2 questions here)
-
server loops thru all players every 30 millisecs(or so) and on each player loop thru all players sending location data or what?
-
use a DataInput(Output)Stream or ByteArrrayInput(Output)Stream or what?
apologiies for the vagueness.
M