A sector in my game could have at max 164 objects in it.
Each static object will have an x and y, id number, type num, int angle degrees, speed of 0. Each movable object will have the same, with a speed of 0 or greater. What would be the recommended method for sending that initial “sector” load to a client? Arrays of ints, loop through ints, serialized objects, etc…?
Keep in mind this is a pseudo real-time(movement will be as close as possible to true), but projectiles are skill based within the game. When A shoots at B, all players in sector will recieve an A shoots B data message and then actual drawing of projectile type, location and movement will be handled on each client and success of hit is handle by server calcing a skill test.