Dassault

Hi people, we are developing a game named Dassault. It is a game I started for the Game Jolt Demake Contest and it is based on the excellent game Droid Assault from Puppy Games. The contest is already finished but We keep working on the game with the purpose of learning some techniques (some of them based on the original game) and to share the experience in doing so.

http://img840.imageshack.us/img840/5334/screenshot01.jpg

Here is a video of the game, and here is a link to the webstart.

We wrote two articles of some basic techniques used for the game, one is about render the droids using several layers and the second is about animating the droids.

We don’t know how long we will be working on this game, but we would change the assets and possibly the theme if we wanted to finish it.

Your game is really good but it is sometimes to difficult to see the walls and the frame rate is very low on my machine (ATI Radeon 9250 Pro, AMD Sempron 2600+).

Nice demake =)

Cas :slight_smile:

Did you mean “remake” or were you teasing?

Well, it’s a demake, in that it’s a huge simplification of the original game, in lo-fi. A remake would mean a better more modern version of the original I think. (Demake is not a demeaning badge by any means)

Cas :slight_smile:

Thank you for the explanation, Riven is right too.

I am so happy xD

Thanks to all for trying the game.

Too bad he chose to demake a crap game.

:wink:

Joking.

I think cas might take a trip by your house,a nd jsut never stop driving :stuck_out_tongue:

Nice demake haha! the Droids looked really cool with the layer effect you talked about.

Also, what did you use to program this? Was it all programmed by you or did you use a library such as slick2D?

Thanks!, I am using Slick2d and a lot of Groovy for entity definitions and logic, trying to follow a data driven approach.