Darkstar News

This topic is for general news on Darkstar. Darkstar sitings in the field, etc.

Cool Blog Entry on Darkstar

http://blogs.sun.com/marchamilton/entry/apstc_review

“Well, Project Darkstar, aka Sun Gaming Server is only in early access release, but that hasn’t stopped APSTC student members from developing several innovative games based on Darkstar technology. This video shows two players, one on a PC and one on a Java-enabled cell phone playing against each other in a game. Players can also seemlessly transition from playing on their PC or laptop to playing on their cell phone. If only World of Warcraft could do this!”

Direct link to YouTube video:

Darkstar at JavaOne 2007

There will be a lot of Darkstar activity at JavaOne this year. What I am aware of as confirmed as of right now…

Talk TS-1768: Writing Games with Project Darkstar
This talk will be given twice this year!
It will feature the Chris& Jeff show and the world premier of Bunny Hunter Online!

Project Darkstar: The Sun Game Server is an application server designed from the ground up to support games and gamelike content on the Internet. It is already in use by various companies in the game industry.

The needs of massively multiplayer, highly interactive, event-driven content and the programmers who code it are significantly different from those of traditional web applications. For this reason, the Darkstar project has developed a totally new application coding model that is tailored specifically to addressing those needs.

This presentation will begin with a short overview of the business opportunities
Project Darkstar is creating in the online game space. It will give an
introduction to the innovative technology of Project Darkstar. The last
half of the talk will then focus on the coding model, APIs, and utilities
available for coding to Darkstar and is illustrated with a complete sample
online game.


Hands On Lab LAB-7210: Hands-on with Project Darkstar: The JavaOne Conference MUD

This Hands-on Lab gives attendees a chance to get their hands dirty with Project Darkstar, the Sun Game Server.

It starts with a basic text multiuser dungeon (MUD)-style game, and attendees each get a chance to add their own features to the basic MUD, with explanation and support from the Darkstar engineering team. At the end of each lab session, the completed additions are merged back into the main MUD application, which will be available to players at the Conference over the Conference network.

This is an open lab. Attendees are expected to explore their own project concepts, with design and coding support from the lab leader(s), and should be familiar with the Java programming language, because the lab doesn’t cover Java programming language syntax. Attendees need not have any experience with Darkstar, however.

MPK-20/Project Wonderland demo
Sun’s virtual office building project. Open source and built on top of Looking Glass and Project Darkstar!

More Darkstar surprises…

Darkstar 0.9.1 is now available for download at www.projectdarkstar.com]

This version includes the following fixes/improvements.

Version 0.9.1:

  • Fix a bug that could cause channel messages to be delivered
    out-of-order
  • Improve channel message delivery performance
  • Include native libraries for Mac OS X and Linux with x86 processors
  • Improve debugging output for deadlocks

Repost to remind you the deadline is fast approaching:

IMPORTANT: The Darkstar Playground has begun taking applications for our first set of developers to host. If you are a serious developer then we’d like you to submit an application! You don’t have to be big, you just need to have the ability and intention to create a Darkstar based game.

Applications for Round 1 of the Playground close April 5th, so get your app in ASAP.

At the community’s suggestion we have moved all the informational stickies to a FAQS and How-Tos sub topic.

The MOVED notifications will be left up for 24 hours and then the topics deleted from the main boards.

Da Management

The demo game I wrote to go along with my JavaOne talk is up in a basic (unpolished) form.

You can see it at http://beta.worldwizards.net

I’ll be releasing the whole app as open source following JavaOne.

Go and get it!

This is an incremental release. Changes are:

Version 0.9.2:

  • Fix a bug that caused clients not to receive a disconnected callback
    if the initial server connection failed
  • Use a compact format for channel identifiers
  • Implement an initial multi-node version of the DataService
  • Update profiling to include information about transaction
    participants, and to include object and byte counts

Your game asks for name and password but you didn’t provide any. The bunnies are still propagating wildly!

John

Make up your own!

if it doesnt work, it means someone already has that name so make up another 8)

Yes, I know its a minimalist interface, that wasn’t really the focus of the project