Darkstar + Browser-Game?

Hi guys&girls!

I´ve got a (simple?) question: Is Darkstar approtiate to be used in a browser-based game? (No Applet! I really mean straightforward html/jsp/struts-stuff).

I´m currently working on a browser-game in my spare time, mainly for educational/fun reasons.
I´m using a rather not-so-common approach to realize everything, having a “normal” java program in the backend that applies all the business logic (calculating everything, doing all the database-stuff and so on) and having a struts-based web-application that takes care of all presentation-functions, using RMI to fetch back and forth all the data from the “normal java program”.
I´m using this approach to let everything happen in real-time, not only simulated real-time as one might know it from most browser-games out there today. Another reason for this is the possibility to be able to program a real client-application (using openGL or whatever) that can also connect to this backend-java-program using RMI and displaying all the information in a more “realistic way”.

Hope that was enough blah blah, now my real question:
Would it be possible/would it make sense to implement the Darkstar-technology into this backend-java-program?

Id need to loo ka bit more closely at your architecture to really answer intelligently.

What is driving your browser? Do you have yoru own HTTP server or are you using an HTTP server and servlet that talks to your back-end?

Yes, exactly. We´re using Apache Tomcat as our web server. And we´re using the Apache Struts Framework to implement the MVC pattern, using JSP to display everything and using Servlets to talk to the back-end and so on.

Well, there is noreason your servlet couldnt be ebirding to the Darkstar server by using the client API in your servlet.

How much value tht brings depends alot on exactly what your game needs to do on the back-end.