Can anyone tell me if Sun’s Darkstar can be used with browser based applets?
Thanks.
Can anyone tell me if Sun’s Darkstar can be used with browser based applets?
Thanks.
Your applet would need to be signed because no applet can otherwise contact any computer on the internet other then the one it was directly served from.
If your applet is signed then there shopudl be no reason it would not work that I cna think of.
so tunnel your ports from the webserver to the darkstar server.
Thats certainly doable. It means that the web-server would need to be the one using the Darkstar client API and yould have to come up with your own proxy API.
Edit: Actually, i take that back. You could write a proxy API as a UserManager/UserManagerCLient pair and then the game COULD use the Darkstar client API directly.
Ahh the wonders of pluggability ;D
what if the darkstar server would run on the same machine as the webserver?
would it then be possible to use an applet without signing it?
there are quite some ways the bottom line is your gonna need some type of controll over the server it runs on. beyond that there are quite some solutions to deploy. ;D
That would work for development with the SDK server. The problem is that in a real scalable Darkstar deployment environment the “Darkstar Server” is actually many parallel slices each with their own IP.
route differend ports to diffeend ip’s I gues, I’m sure theres a nifty way around that too.
Ture, with a smart enough router you could probably make that work 8)