My latest project I’m about to get bored of:
http://www.angryoctopus.co.nz/dark_galaxy/screen_1.png
Took a ridiculously long time to get it to look quite that bad, tried lot’s of different iterations of 3D engines to get the look I was after and have it work at galactic scales (tried variations on z-buffer’s, depth sorting etc). Finally got something that didn’t have artifacts and was fast enough. I wanted wire-frame hidden line removal but with complex models to give it a look somewhere between Elite 1 and 2.
The good thing is the output of my current engine is just a set of line draw commands so could be used for Vectrex style glowy lines but with proper hidden line removal.
Controls are WASD + Shift (accelerate) and Ctrl (break)
Also mouse for clicking on any stars/planets to get it’s distance (and crappy randomly generated name).
No FTL yet so if you want to fly to another star system you’ll probably arrive around the time I finish the game (several hundred years).