I’m currently asleep so will try in the morning
ok so I’ve got another possible fix, just uploaded it here:
http://daedalus-thegame.com/tmp/daedalus-windows32-0.8.14demo.zip
Basically what I’m doing is just creating the GL context with a stencil buffer even if I don’t use it (I use the stencil only on FBOs and not on the main buffer).
I’ve read it here but the issue is not exactly the same so not sure that this will change anything: https://communities.intel.com/message/182032#182032
Can you please give it a try ?
ahah no pb, it seems that we’re not in the same timezone (it’s 3PM here in France). Good night
I’m currently asleep so will try in the morning
ahah no pb, it seems that we’re not in the same timezone (it’s 3PM here in France). Good night
I tried it with several different graphics options but still the same result.
ok, thanks for trying So I officially have no way to fix this now … I will still make some tests next week but my hopes are quite low.
should i try harder to find a driver update, or leave it for now incase theres something else to test? it will try it on the other laptop which is the same but has a proper graphics card in it.
If you can update your drivers, it would be great to confirm that the issue has been fixed or not on Intel side. On my side I think I already tested all I could.
I posted a comment on the intel bug report side just in case …
https://communities.intel.com/thread/30834
I tried it with several different graphics options but still the same result.
intel graphics in the other laptop didnt work either. After messing around with configuring switchable graphics the ati card makes it work. Very nice atmosphere looks like it would get pretty intense playing against other humans. It’s too bad this type of game doesnt give a sense of fear of death to go with the grim atmosphere, it doesnt really feel like it matters if you die. perhaps you could experiment with a “last man standing” mode where if your skill level lets you down and you make a fatal mistake there is no room for error.
ok, thanks for trying So I officially have no way to fix this now … I will still make some tests next week but my hopes are quite low.
should i try harder to find a driver update, or leave it for now incase theres something else to test? it will try it on the other laptop which is the same but has a proper graphics card in it.
If you can update your drivers, it would be great to confirm that the issue has been fixed or not on Intel side. On my side I think I already tested all I could.
I posted a comment on the intel bug report side just in case …
https://communities.intel.com/thread/30834
intel graphics in the other laptop didnt work either. After messing around with configuring switchable graphics the ati card makes it work. Very nice atmosphere looks like it would get pretty intense playing against other humans. It’s too bad this type of game doesnt give a sense of fear of death to go with the grim atmosphere, it doesnt really feel like it matters if you die. perhaps you could experiment with a “last man standing” mode where if your skill level lets you down and you make a fatal mistake there is no room for error.
yes a last man standing mode is indeed in my mind already I’ll try to put this up before the release.
For the intel related issue, I got an answer not very useful :
https://communities.intel.com/message/243089#243089
in case you still want to try to install the latest drivers, here they are
yes a last man standing mode is indeed in my mind already I’ll try to put this up before the release.
For the intel related issue, I got an answer not very useful :
https://communities.intel.com/message/243089#243089
in case you still want to try to install the latest drivers, here they are
Thanks, I installed the driver from the bottom of that page and it works properly now
Cool that’s great news! thanks for testing
Thanks, I installed the driver from the bottom of that page and it works properly now