CyberKlaus

Hi folks,

I am fiddling around with a little project I called cyberKlaus. So far I implemented the main graphics engine, the UI, some gameplay and a short tutorial thing. Everything is solely based on lwjgl.

An executable fat jar can be found at

I would appreciate some feedback. Specifically:

  1. Does the jar run? If not, what is the error code and the stack trace? What OpenGL are you using (should be >3.0). What operating system are you using?

  2. What do you think about the camera scheme? Tab toggles between FPS and mouse mode. Is this less intuitive than WoW scheme (pressing R mouse all the time)?

Thanks,
Mumpitz

Yes, it runs fine and looks cool (AMD R9 290X, Windows 10). But I’ve no idea what I’m supposed to do once I reached that door that I have to hack. I pressed f and stuff happened, but nothing opened.

For 1) I keep getting [icode]Astar error - no path found[/icode], but everything else is good.
For 2) I like the control scheme, but sometimes I forget the mode is even on, you should add a gray / blue transparent overlay to show you’re in UI mode.

I really like the simple yet functional art style. But the emails are a bit hard to read. You should try to replace the names of the keys to press with images of the key / input. Like a mouse image with the left section glowing, or a glowing “W” key for forward.

Also you should add faces to the cubes to show different emotions on each side, then it gets angry when it sees you. You can get lots of personality out of rudimentary changes to shapes.

Also if you’re doing this in LWJGL, what version are you using, and how are you rendering the text, it looks really good :open_mouth:

Hi EgonOlsen,

Thanks for the feedback. I’m not quite sure where you got stuck.

The door in the first room opens once you pick up the cube in the room.

In the next room you have to hack the switch (the red thing) and not the door.

All other doors open by killing/picking stuff up.

There is one door in the last room that you cannot open. The portal (big thing in the middle) concludes the trial level.

Cheers,
Mumpitz

Hi Ecumene,

The Astar error shows up because some enemies cannot reach you. Should have removed it but did not occur in my tests.

The other ideas sound very good to me. I think I can include small icons into the emails easily. Also making the UI mode more distinct is good advise.

Not sure about the personalization though. I have a more dark/grim sci-fi look in mind in the long run. But adding some more gfx goodies that make the enemy mood transparent is worth trying.

I’m using lwjgl 2.0. All icons and fonts are in one big atlas (1024 * 4096) that are obtained from a ttf using MBFont. No magic there.

Best,
Mumpitz