Cyberion - 2D Shooter Game!

Please try out this game:

http://randompanties.com/gtge/bin/screenshot/cyberion.gif

Applet: http://www.istisoft.net/online/cyberion/cyberion.html
Download Game ZIP: http://www.istisoft.net/Download/cyberion.zip (OpenGL mode)

Comments, suggestions, bugs are highly appreciated…

Played OpenGL mode

Worked as expected.
Needs music from initial splash screen
Needs ingame background music (boss music is not enough :slight_smile:
Needs more powerups
Needs clear screen type of bombs (3 per life)
Bit too long wait time when clicking start game or exit.

Other than that, it’s cool :slight_smile:

Thanks for the feedback Matzon

I agree it needs more music, a bit plain playing shooter game without rocky music huh :slight_smile:
For the bombs and powerups, humm I think it’s enough already, I always get to the maximum weapon, additional powerups and bombs makes the game too easy I’m afraid.

Bit too long wait time when clicking start game or exit.
Oh really? It’s instant in here, starting game and exit, well there is a slight delay, but it’s not that long.
But I experience some lag while in game, sometimes the movement stutter, anyone experience the same?

Anyway has anyone complete this game? Which boss do you like most?
I like the pong boss, the boss at stage 4, it’s really cool!

I tried the Applet and enjoyed it up to the first boss, where the spiral bomb dispensing wiped me out :slight_smile:

Loading seemed fine. I agree that more music is the way to go. Changing over from regular music to the boss music would be an interesting challenge.

Alan

Level one and wiped out? :o
You gotta see the next boss, it even harder :stuck_out_tongue:

Anyway is anyone know where on the net to get free sound/music for game??

i’m a big shumup fan (working on one myself) and i have to say Cyberion is pretty good, i managed to get to the second level, although i was playing the applet as i can’t get the opengl one running (linux user), so far its pretty good, however i do think the levels are a bit long, i’ll leave some more feed back once i get further in the game!

Quite nice! Ran openGL mode fine here (WinXP). Plenty of polish and working menu screens as well, good stuff. ;D

Game is a little slow though. Needs about five times as many bullets (both player and enemy) and a little more variety in enemies and attack styles. Died before I got to the first boss though :-[

Nice game. Ran smooth at Win2000.
I could need some more power ups - I’ve never seen the first boss :wink:

Oh really? Not even passed first level? Not a fan of shooter game I guess :slight_smile:

So no one has complete the game, complete all the levels?
Is it that hard??

I am, but it’s just too repetative and slow so they’re not enough incentive to get very far. :frowning:

Very nice :slight_smile: But started to be a bit dificult for me in second level.

I guess it would be very helpful if it was possible to shoot at the power-up while they are floating - and change their color this way. It’s mostly very annoying to wait till they change to the “right” color.

BTW right know I noticed the picture when you select “Controls” from main menu - Am I only dreaming or is it really A500? :slight_smile: Actually, this game reminded me of good times spent with Silkworm, Xenon 2 and Project X.

Very nice.

The explosion sounds are very satisfying, and the music is excellent too.

I’m pretty noobish but the game does get a bit hard too quickly for me. The ships that require multiple hits, especially the ones that fire more than 1 bullet are tough for a noob. I would suggest sending out fewer of those and at least let the noob get to the first boss fairly easily, and get em hooked.

I would suggest to play some kind of sound/visual effect when you hit a ship that requires multiple hits to kill. That way you have good feedback that you have hit. Also in my noobishness I thought for a little while that those ships were simply not killable and I had to just fly past them or wait for them to go away :slight_smile:

Overall I would re-iterate that it seems a little unforgiving right off the bat. Maybe allow your ship to take multiple hits?

Anyway, great job!

Thanks for the suggestion, I take a note for shooting the power up to change its color Matlu.

I wonder is the game really that hard? Cos I see other commercial shooter game I play is like this too.

[quote]play some kind of sound/visual effect when you hit a ship that requires multiple hits to kill
[/quote]
There is particle dropped from the enemy when the enemy get shoot showing the enemy is umm get shoot :slight_smile:
I think sound is nice too, but it’s not too noisy if there are many enemies get shoot at the moment.

Health bar (multiple hits) is implemented once and makes the game very easy, so this one is not using that feature anymore :slight_smile:

It seems like an average Java shooter to me. It’s playable and a little fun. I agree that the levels are a bit too long … they seem to go on forever. And you should add some sort of music. For others it was hard, but for me … it was really easy. Try to add some sort of scrolling background, and add difficulty modes. The hardest skill should have the enemies throwing shots around like confetti :stuck_out_tongue:

Damn, how many levels it has? I finally made it to lvl 6

Recently it became my favourite casual game :slight_smile: I play it when I’m too tired for programming :slight_smile: Are you still working on it? It’s really great and entertaining game, but:

  • since level 4 it starts to be way too hard. Often it takes too much luck to not be hit
  • hyperspace level 5 contains some very nasty obstacles, can they all be dodged?
  • level 6 is simply impossible

The problem is that it takes too long to get to lvl 6, and then I just die too fast. It would need something like save/load - or some codes/passwords so you can start in some higher level. Otherwise, really great game and good work

I think you’ve got something fairly good going here - it just needs a bit of tweaking.

First, yes, the levels are a bit too long. :stuck_out_tongue:

Another thing is that certain enemies are a bit unfair - especially the ones that fire fast blue bullets. If the player isn’t expecting it, those can prove instantly fatal with no chance to dodge. I would suggest that you do one of the following:

  1. if the enemy is going to fire a fast bullet, make them play a “charging” animation (blue particles?) just before so the player has some warning, or
  2. make the bullet start slow and accelerate.

The weapons also need balancing, it seems. Red is a bit overpowered, while green and blue seem a bit underpowered. (btw, in the applet version, the green weapon doesn’t have a sound.)

Scoring system would be more interesting if you added bonuses for doing interesting stuff.

Finally, THE PLAYER’S HITBOX IS HUGE! In practically all commercial shooters these days, the player’s hitbox is smaller than their sprite. About 80% of the time, the hitbox is miniscule - say, about the size of the plane’s cockpit. IMO it would help to decrease the size of the hitbox - THEN you could add more bullets without worrying about unbalancing the game. As a start, try making the hitbox cover only the centre portion of the plane - not the nose or wings.

Oh, sorry, I forgot to add: there’s another thing that’s problematic. When you die, your shot power goes down - fairly standard, right? The problem with that is that this tends to lead to more deaths because the game is balanced based on the player being at maximum power (so it seems, at least).

Possible solutions (pick one):

  • be more generous with powerups
  • don’t make the player lose power when they die
  • adjust the enemies’ HP/aggressiveness according to the player’s gun power (a common design strategy in shooters)

In the last case, be careful how you do it. Don’t go so far that players will suicide to make the enemies less aggressive ;D