Great game, definitely want to see this one evolve into a fully fledged app.
I’ve written both and so far I’d say it’s technically easier to write a turn based game like this but harder to design the game to fun. Real time games difficulty is with constant performance tweaks but you do get a sorta natural fun simply from trying to control the character.
I call it a side scrolling roguelike but I don’t spose it really matters
Cheers,
Kev
Scroguelike.
Brilliant!
…and so a genre was born! :o)
Kev: I love the artwork, I’m not so impressed with the gameplay but I assume that you’re not focusing on that yet?
I’ve not really spent any time on the gameplay yet, just doing that now. Though whats there is representative of where it’s going for sure.
Latest screenshot, found a few hours this morning
http://dl.dropbox.com/u/1668516/shots/Crusader/feb8.png
Cheers,
Kev
Heh are you inspired by creatures from Dungeon Master ?
Absolutely awesome work, keep it up! :)
Kev,
When I finally died. The game just sat there. Is there going to be a restart feature or what?
Oddly, the zombie I was attacking died a little while after I did. ??? Was it bleeding to death?
This was only really a prototype, I’m not quite sure what I’m doing with it atm. I’m currently talking with an artist to make it look that bit cooler.
Cheers,
Kev
honestly - don’t make it look cooler.
You did really well with those graphics (way better than I could ever hope to do). It gives it a nice style - and it makes it yours. Don’t muddle with that. If you want to do a little better, than I say work on the graphics yourself a bit more - because you did a great job to begin with. No reason to ruin that.
As if Kevin could ruin anything XD ;D
I actually went to his website - and wowzers, you’re right.
That Legends of Yore is great. It’s actually similar to something I’ve been trying to do.
Any chance you’ve got any tutorials on designing these styled games? The tutorials on the site are more geared towards real time shooting based games.
I went and bought the Legends of Yor for my iTouch after playing it on your site - it’s great.
One thing I’m really curious about:
Yes, it’s deployed in flash and HTML5, yes it is written in Java.
HTML5 I know is possible through LibGDX, but how does one write the game in Java and ‘deploy’ through Flash I wonder?
I have custom code to convert to both HTML5 and Flash. I don’t use LibGDX though i’d recommend that as the best solution especially if Mario can get this iOS stack working too
Cheers,
Kev

I have custom code to convert to both HTML5 and Flash.
:o I can’t even begin to think how such a thing would work. Do you use a similar trick as is applied in GWT to write in Java and end up with Javascript?
Not really no. HTML5 stuff I do just uses GWT since it already exists.
The flash stuff is a tricky mess of code to convert directly to AS3 and then some flex sdk build scripts.
Cheers,
Kev

Not really no. HTML5 stuff I do just uses GWT since it already exists.
Cool, it really works nicely too apparently! Seems like a very worthy tutorial addition to the site.
Me? Dropping hints? Naaaaaaah