Crusaders of Yore

Very cute graphics, I specially like the zomp.

Great pixelart graphics and skill.

OMG! 8 bit Orko!

Heh, hadn’t actually based it on him but I remember him from He-Man - sooooooo cool! :slight_smile:

Cheers,

Kev

To clarify my prior comment, step-pause-step-pause is absolutely acceptable - I love that in retro-style games. However, the timing was all off for me. The crusader would sprint a couple of blocks, then stall until I tapped the button a couple more times to get him going. That’s what made me think it was key event handling issues.

I can also confirm (but not diagnose) the HTML5 life-drain bug. As soon as I start, I begin to take damage seemingly from invisible enemies at random.

That said – this game is super nifty, all around!

Heh, I’d forgotten I’d recommended that before.

Once of my vauge resolutions for 2012 is to try and draw and/or write more, I should probably make a start on that at some point. :slight_smile:

New one for tonight, the orc:

http://dl.dropbox.com/u/1668516/shots/Crusader/orc-walk.gif

http://dl.dropbox.com/u/1668516/shots/Crusader/orc-attack.gif

http://dl.dropbox.com/u/1668516/shots/Crusader/orc-idle.gif

Cheers,

Kev

When moving, like this

[quote]I can also confirm (but not diagnose) the HTML5 life-drain bug. As soon as I start, I begin to take damage seemingly from invisible enemies at random.
[/quote]
The orc looks like Rome troop… after infected :open_mouth:

I’m loving those graphics - they make it look like an actual game and really invite you to want to play this.

I noticed that too, but it only bothered me in the beginning when there weren’t any monsters or anything on the screen. When there were guys attacking me, the turn-based feel was fine and didn’t seem laggy. Maybe make the movement smooth when there’s nothing else on the screen? Looks promising so far, though.

Tonight’s sprite, the bugbear archer:

http://dl.dropbox.com/u/1668516/shots/Crusader/bugbear-walk.gif

http://dl.dropbox.com/u/1668516/shots/Crusader/bugbear-attack.gif

http://dl.dropbox.com/u/1668516/shots/Crusader/bugbear-idle.gif

Got one more to do before coding again - a wandering merchant for in the dungeon :slight_smile:

Cheers,

Kev

I like the new one! Good colour combination and the walking animation is nice.

I like the Bow, but the rest looks a bit weired.
I woudnt recognize it as bear.

Can you make a classic brown (or white) version to compare?

The monster isn’t actually a Bear, it’s a bug bear - which are just furry goblins with bear like ears and muzzles. That said, here’s some colour variations:

http://dl.dropbox.com/u/1668516/shots/Crusader/brownbear-walk.gif

http://dl.dropbox.com/u/1668516/shots/Crusader/brownbear-attack.gif

http://dl.dropbox.com/u/1668516/shots/Crusader/brownbear-idle.gif

http://dl.dropbox.com/u/1668516/shots/Crusader/blackbear-walk.gif

http://dl.dropbox.com/u/1668516/shots/Crusader/blackbear-attack.gif

http://dl.dropbox.com/u/1668516/shots/Crusader/blackbear-idle.gif

White doesn’t really work with the teeth and what not. I think these both look a bit too conventional for me.

Cheers,

Kev

I like the upper light brown one better though :wink:

I think it will look good if you remove the uppder pixelrow on the ear, making it look like some tilted back horns.

Understood, don’t agree, but each to their own like :slight_smile:

Final sprite for a while, the merchant to sell stuff throughout the dungeon:

http://dl.dropbox.com/u/1668516/shots/Crusader/merchant-walk.gif

http://dl.dropbox.com/u/1668516/shots/Crusader/merchant-attack.gif

http://dl.dropbox.com/u/1668516/shots/Crusader/merchant-idle.gif

Back to the bit I know, code code code! :slight_smile:

Cheers,

Kev

Ok, Im just throwing out sugestions seeing if something sticks to mark it as my invention ;D

I like your sprites a lot. I can’t believe how fast you’re making them. It takes me sooo long to draw anything.

To make the merchant look more subtle and shifty (he transacts his business in the dark corners of a dungeon, after all), maybe just have his eyes shift left-right, instead of his whole head.

Just a thought - I look forward to the next update!

Or both; much like the guy selling the map to big whoop in Monkey Island :slight_smile:

I’ve never seen gameplay quite like this. It’s really kind of cool. What would you call it? Just turn-based? There has to be another name for it! What kind of programming goes into it? Would something like this be fairly easy to make compared to a real-time game?