Crowd of Force

Hello people.

In this game you can play a short campaign including five levels. Each level gets stronger, but the first two ones should be easy to win for novices.

You can also download the source file and if you want, you can improve the well described computer classes.

Download the game here: http://www.protectedzone.de

http://protectedzone.de/pictures/crowdofforce/crowdofforce2.png

It took me 2 runs till i got it, however its really anoying that:

  • I cant see the cost of stuff
  • My money can get very negative with a wrong buy (stopping soldiers from spawning).

I really liked seeing those sticks fly around, how would it look with real sprites? :smiley:

Yes. Now I wrote some hints on my website how to play it.
If you want to develop something, you see there a number.
Then you just have to calculate 2^number=costs.
Example: 2^8=256.
In the beginning it’s hard to know these costs, but it’s easy to find a strategy.

I like it , very simple and yet addictive , maybe a few more things you can do different types of units?

I played the game and thought it was pretty good. Although, I couldn’t find a strategy to get past the second level. Maybe some more explanation on what the different buttons do would help. Also, like RobinB, I would like a visual reorientation of costs so I don’t have to manually figure out and remember what the cost for an upgrade is. Despite these, the game is good and I still had a fun time playing it.

Seems nearly impossible to beat, even while doing the math perfectly and prioritizing, can’t get past level 1.

Cool, but level 2 is impossible for me… upgrades would cost me 8192, which takes a lifetime to get, so I can only sit and watch as I lose my territory. Gained iron for me, 23k, medium enemy: 21 million

edit: oh bonus is a percentage of current iron, this changes everything

Oh? I think i need to retry this game, if that’s the case.

Ok now I improved all the things you said.
Thanks for all comments.

That’s a lot better! ;D Now the game is very fun and manageable. Here’s a medal for all your hard work!

Thanks. Perhaps I will soon build a new game…

Hi,
I really like your game! Very interesting 8)
The hints about attack and creation helped me figure out how to nearly beat level 2, i had 75% of the map and way more iron than them, but I died because i leveled up too much such that my iron went from positive one trillion to negative one trillion :cranky:
A few things that might make it better:
Rename creation to ‘solders per second’, attack to ‘training per soldier’ and iron production to ‘bank interest rate’, and iron to ‘money’. This would make it a little more intuitive.
Put all the rules in one place on the website or in an in-game help screen activateable using a button, or at least have an option to turn off the dialogs so that the player is not pestered over and over again in level 1.
Give details on how the iron exploitation works. The algorithm is not specified so it’s unclear what leveling it up actually does.
It took me about 5 games to figure out that the costs are 2^(theNumber). Why not just write the cost in brackets as (2^theNumber = theTotalCost)?
Make a four kilobyte version! The great gameplay you’ve got here could make it a winning entry in the j4k comp :slight_smile:

Really cool game for including the economics factor. Nice job. :slight_smile:

Thanks for the medal CommanderKeith.

You said good points that I want to work out.

I have heard that linux users have problems to start the game. I hope it’s better now (I removed all setOpacity methods).

I added some futures. The campaign has been extended and it’s possible to open a short game description in the game.