Hi all,
I was wondering if anyone could provide me with the initilisation part of the accumulation buffer.
All of the examples on the internet use GLUT to init their buffers/windows. And LWJGL doesn’t provide a native interface to GLUT.
Ive looked under the Microsoft guide to opengl (its helpful btw), under glEnable(…) it lists everything that can be enabled with this command, but it doesn’t have anything to do with the accumulation buffer…
Thanks, DP