Creating / Rendering the Bezier Patches from a quake 3 level (BSP file)

Hello, Over the weekend i played around w/ the BSP loader from JaGaToo. I havn’t spent any time at all w/ visibility yet as i would like to get all of the rendering working first. I have meshes and polygons rendering well. I am having trouble wrapping my head around the creation and rendering of the bezier patches. Can anyone fully explain how to get the data from the faces -> tesselation -> new Vertices? If not, does anyone have an example that i could peek at?

Xith3D vs JME vs Java3D Quake3 benchmark.

http://www.renanse.com/blog/2006/10/and-now-benchmarks-you-can-run.html

Link to source code at the bottom. There is a SurfacePatch class that does do job.

Thanks a ton… I’ll look over all 3 approaches :slight_smile: Thanks again!